Snowman Simulator gameplay

Snowman Simulator

145M+ Plays

Full Stack Developer / Game Designer / Producer / Project Manager

Hi, I'm Banjo

Creator and full stack developer with 9+ years of Roblox experience. Over 300 million visits across games I've created and owned, with contributions to titles totalling billions more. Experienced in live-ops, managing large player bases with high CCU, gameplay programming, UI, modeling/texturing, VFX, sound design, graphic design, plugin development, and custom tooling. I've also worked professionally with major brands and IPs, including leading development on the official Paddington Bear Roblox game in partnership with Sony and StudioCanal.

My Popular Games

Snowman Simulator gameplay

Snowman Simulator

145M+ Plays

Play on Roblox
Creator, Owner, Lead Developer Nov 2018 - Present

As creator and lead developer, I designed and developed the majority of Snowman Simulator's gameplay features and systems, from the core snowman building, to the full progression, pet, and economy systems.

Highlights

  • - Peaked at over 50k CCU on release
  • - Featured in Roblox's front page Winter Sort multiple years

Systems I Built

  • - Complete snowman building and customization system
  • - Progression and rebirth mechanics
  • - In-game economy with multiple currencies
  • - Custom datastore player saving system
  • - Robust Pet system and mechanics
  • - Environment, atmosphere, and VFX design
  • - Robux monetization and game pass systems
  • - Custom UI framework for all menus and HUD
  • - Seasonal event systems
  • - Ongoing content updates and live-ops management
  • - Thumbnails and high CTR promotional ads
  • - Much more
Anime Tycoon gameplay

Anime Tycoon

71M+ Plays

Play on Roblox
Creator, Owner, Lead Developer Jul 2018 - Present

I created Anime Tycoon from the ground up, building out its anime-inspired combat, character powers, and tycoon base-building systems. I also developed the full stat progression, loot economy, and enemy AI that drive the core gameplay loop.

Systems I Built

  • - Complete tycoon building and upgrade system
  • - PvE and PvP anime-style combat mechanics
  • - Anime powers, VFX, and custom character controller
  • - Enemy NPC AI and behavior systems
  • - Stat leveling and progression system
  • - Rare loot drop and economy
  • - Custom datastore player saving system
  • - Developer product and game pass monetization
  • - Custom UI framework for all menus and HUD
  • - Post-launch content updates and live-ops
  • - Much more
Style City gameplay

Style City Catalog Avatar Creator

4.8M+ Plays

Play on Roblox
Creator, Owner, Lead Developer Nov 2023 - Present

I created Style City as a full avatar creation and social commerce experience. Players create custom styles, build and decorate their own shops, and sell their creations to other players for Robux. I built a complete external database system to power a global catalog with publishing, searching, and transaction tracking.

Systems I Built

  • - Avatar creation and catalog browsing system
  • - Player shop building with item and prop placement
  • - Mannequin system for displaying avatar presets
  • - Marketplace for buying and selling player creations
  • - External database for global catalog, transactions, and analytics
  • - Global catalog with publishing, searching, and liking
  • - Dual currency economy with silver and gold coins
  • - NPC visitor system tied to shop size and progression
  • - RP map with vehicle system for visiting player shops
  • - Robux purchasing integration for avatar items and developer products
  • - Custom UI framework for all menus and HUD
  • - Live-ops and content updates
  • - Much more
Pumpkin Carving Simulator gameplay

Pumpkin Carving Simulator

19M+ Plays

Play on Roblox
Creator, Owner, Lead Developer Sep 2018 - Present

I created Pumpkin Carving Simulator as a Halloween-themed experience featuring a custom-built 3D carving system, allowing players to carve unique faces into giant pumpkins. I also developed PvE combat with spooky monster AI, tool upgrading, enchanting mechanics, and pet systems.

Highlights

  • - Featured in Roblox's front page Halloween Sort multiple years

Systems I Built

  • - Custom 3D pumpkin carving system built with CSG
  • - Tool upgrade and enchanting table mechanics
  • - PvE combat with spooky monster NPCs
  • - Enemy NPC AI and behavior systems
  • - Ghost pet collection and mechanics
  • - Spooky area exploration and progression
  • - In-game economy with multiple currencies
  • - Custom datastore player saving system
  • - In-game purchases and game pass monetization
  • - Custom UI framework for all menus and HUD
  • - Much more
Sandcastle Simulator gameplay

Sandcastle Simulator

9.4M+ Plays

Play on Roblox
Creator, Owner, Lead Developer Jan 2019 - Present

I built Sandcastle Simulator as a spiritual successor to Snowman Simulator, set on a Caribbean island. I developed the sandcastle building mechanics, treasure hunting exploration, pet collection, and the full progression and economy systems.

Systems I Built

  • - Complete sandcastle building and customization system
  • - Progression and rebirth mechanics
  • - In-game economy with multiple currencies
  • - Robust pet system and mechanics
  • - Caribbean island exploration and treasure hunting
  • - Custom datastore player saving system
  • - Robux monetization and developer product systems
  • - Custom UI framework for all menus and HUD
  • - Much more

Professional Experience

Feenix Group logo

Feenix Group

Website
  • Lead Full Stack Roblox Developer (Sep 2024 - Feb 2026)
  • Led development of Paddington: Mission Marmalade for Studio Canal and Sony
  • Assisted in the release of games, character items, prototypes, and other projects for Brand IP on Roblox

Some of my projects with Feenix Group:

Paddington: Mission Marmalade gameplay

Paddington: Mission Marmalade

4.2M+ Plays

Play on Roblox
Lead Developer Aug 2024 - Jul 2025 @ Feenix Group

As lead developer, I built this branded Roblox experience from the ground up for StudioCanal and Sony Pictures, tied to the Paddington in Peru movie release. I led all technical development from start to ship, working closely with the brand to meet their requirements and deliver a polished final product.

Highlights

  • - Nominated for the Licensing International Excellence Awards 2025, the most prestigious awards in the global brand licensing industry
  • - Brand IP integration and compliance

Systems I Built

  • - Full stack game development from start to ship, including post-launch updates and live ops
  • - Limited UGC avatar item claiming system using MemoryStoreService and DataStoreService
  • - Tycoon progression system with multiple unlockable areas
  • - Robust pet system where pets complete tasks for the player
  • - Side quest and objective systems
  • - Vehicle system for exploring London and Peru environments
  • - In-game economy and currency systems
  • - Monetization and developer product integration
  • - Custom UI framework for all menus and HUD
Build A House gameplay

Build A House

60K+ Plays

Play on Roblox
Lead Developer Aug 2025 - Jan 2026 @ Feenix Group

As lead developer, I built a Minecraft-style block building system from the ground up. Players purchase and place rare blocks to construct their dream house. I also developed the economy, leveling, and a weekly event system featuring limited-time rare blocks.

Systems I Built

  • - Custom block placement and building system
  • - House expansion and leveling progression
  • - Block purchasing economy with offline cash earning
  • - Weekly event system with rare and limited block spawns
  • - Plot management and house scaling
  • - Monetization system with Robux purchases and developer products
  • - Custom UI framework for all menus and HUD
Cúla 4 - Spraoi gameplay

Cúla 4 - Spraoi

60K+ Plays

Play on Roblox
Lead Developer Apr 2025 - Jan 2026 @ Feenix Group

Lead developer on this Irish-language minigame experience for Cúla4. The game was originally developed for a different company, but was later acquired by Feenix Group. I led the technical transition, adapting the existing codebase and systems to meet the new brand's requirements. A key feature I worked on was the limited UGC avatar item shop, where players spend in-game currency to purchase exclusive items.

RussoPlays logo

RussoPlays

2.87M subscribers

View Channel
  • Worked as developer, artist, and editor for RussoPlays (Jun 2018 - Nov 2023)
  • Built and shipped multiple Roblox games together, handling programming and visual content
  • Created YouTube thumbnail and video content for his channel alongside game development
  • Designed game icons, thumbnails, and high CTR promotional images and ads for games and channel content

Contributed Games

Fashion Famous VFX work

Fashion Famous

2.2B+ Plays

Play on Roblox
VFX Artist Commission May 2022 - Jun 2022

I created particle VFX and programmed the accompanying code for player attachment and interaction in this 2 billion+ plays fashion experience.

Systems I Built

  • - Particle VFX design and creation
  • - VFX programming for player attachment and interaction
Tapper Simulator gameplay

Tapper Simulator

9.4M+ Plays

Play on Roblox
Contributor Commission Jul 2022 - Jan 2023

I built the core tapping effect, a modular pet egg opening system, and designed dozens of game icons for this tapping simulator.

Systems I Built

  • - Core tapping/clicker effect and game feel
  • - Modular pet egg opening system with adjustable speed and batch sizes
  • - Dozens of game icon designs with high CTR
Wizard Battle Simulator gameplay

Wizard Battle Simulator

900K+ Plays

Play on Roblox
Contributor Commission Sep 2023 - Nov 2023

I designed the game thumbnail art, created UI art and icons, and built some UI functionality for this wizard-themed battle simulator.

Systems I Built

  • - Game thumbnail art and design
  • - UI art, icons, and visual assets
  • - UI functionality and implementation

Other Released Games

Duck Dash

Duck Dash

5.6M+ Plays

Play on Roblox
Programmer, Designer, Artist 2017

One of my first Roblox games, built with RussoPlays and two other programmers. Players are ducks dodging through an obstacle course while snipers try to pick them off from a distant platform.

Systems I Built

  • - Obstacle course and teleportation systems
  • - 2D and 3D game art assets
  • - Game pass and monetization features
  • - UI design and implementation
Car Washing Simulator gameplay

Car Washing Simulator

7M+ Plays

Play on Roblox
Programmer, Designer 2018

An early simulator built alongside RussoPlays and two co-developers. Peaked at over 8,000 concurrent players during the Roblox simulator era.

Systems I Built

  • - Progression and upgrade systems
  • - 2D and 3D game art assets
  • - Robux monetization and game passes
  • - UI design and implementation
Bubble Wrap Simulator gameplay

Bubble Wrap Simulator

5.9M+ Plays

Play on Roblox
Programmer, Designer 2018

Another game from the same team behind Duck Dash and Car Washing Simulator. A simple but satisfying simulator all about popping bubble wrap.

Systems I Built

  • - Progression and upgrade systems
  • - 2D and 3D game art assets
  • - Developer product and game pass systems
  • - UI design and implementation

Get In Touch

Interested in working together? I'm available for freelance work, collaborations, and full-time opportunities. Feel free to reach out!